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Zaboo
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Posted: Sun Nov 25, 2012 1:57 pm |
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Joined: Tue Nov 20, 2012 6:27 pm Posts: 165 Location: Wharton, TX
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Retreating is NOT physically running away full tilt from a battle (moving your furre away). That is classified as leaving unannounced. A retreating furre MUST follow these rules. 1 - To retreat from combat it must be the retreating furres turn for attack.
2 - To retreat from combat, the retreating furre must roll 1d100, needing a 50 or higher to successfully retreat. Cyric types " roll 1d100 to run away from the fight " The result would be " Cyric rolls 1d100 to run away from the fight, and gets 83 " Cyric has successfully run from the battle. 3 - If the retreat roll is 49 or less, the furre must stay in the combat. The furres turn is then over. 4 - Other furres may roll to stop the retreat by rolling 1d100+Init. If they roll higher than the retreat roll the retreat fails. 5 - If a furre retreats from combat, both furres MUST keep their current HP as resulting from injuries within combat until they cast a healing spell, buy a healing potion from the alchemist, or leave the dream for the day/evening. No Experience is gained by either party in a retreat. Neither the retreating furre, nor the opponent(s) get experience in any sort.
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