Ability |
Mod |
Cost |
Flavour |
Rules |
Rank 1 |
|
|
|
|
Cower |
10 |
10 |
Please don't hurt me! I'm unarmed! |
You receive a +10 to your next defense. If you successfully defend you may immediately make an attack |
Dirty Fighting |
5 |
10 |
If he gives you any trouble take him out back. |
2d20+5 damage |
Pick Lock |
10 |
5 |
There are no locks in Cosita, only opportunities. |
Lock or unlock a locked door or item. Security gates may only be picked while a Security Officer is present. Cannot be used inside a cell. |
Smoke Bomb |
15 |
10 |
There was a puff of smoke and he was gone. And so was me wallet. |
Flee in style. Used as an escape roll. |
Sneak |
20 |
5 |
'Ware the shadows in the back alleys. |
Sneak+20/10 minutes, if indoors you may take any action that does not affect another person without revealing yourself. |
Crack to the Skull |
10 |
10 |
The difference between an angry dragon and an unconscious one. |
Damage |
Study |
5 |
5 |
Let's go Jared, I don't like how she's staring. |
You receive a +5 on your next action against this target. In addition you may sneak attack them even if in combat. |
Rank 2 |
|
|
|
|
Feint |
15 |
30 |
Fighting's like a card game, keep one up your sleeve. |
When using feint you get two immediate +20 attacks however only one can deal damage. |
Intrigue |
10 |
5 |
The best criminals can walk around in daylight. |
Skill bonus +10, Pickpocket & Forgery for ten minutes. |
Snub |
20 |
15 |
A mage may think he's unassailable, until the crowd starts hurling fruit. |
Target loses 1d20+20MP |
Set Up |
10 |
10 |
Corwin didn't move a muscle. He could wait all night. |
You receive a +10 to your next defense. In addition your next attack may be a sneak attack, even if you are in combat. |
Sneak Attack |
30 |
15 |
He came from behind! |
Sneak Attack |
Stick and Twist |
20 |
20 |
A good thug knows just how to put the hurt on. |
Damage |
Paranoia |
15 |
20 |
Pits, spikes, angry bees. I've seen them all. |
Used as a defense. May be used against traps. If successful the trap is disarmed/destroyed. |
Rank 3 |
|
|
|
|
Assassin's Grace |
20 |
10 |
The assassin smiled and stepped into the shadows. The king died alone. |
May be used anytime you kill an enemy. You immediately escape combat. Enemies may not roll to stop you. |
Lipstitch |
15 |
30 |
A wizard once thought he was all that, until he woke up with his lips stitched together. |
1d10 damage everytime target casts a spell, lasts 5 rounds |
Little Surprise |
10 |
15 |
A flick of the wrist and another guard is down. |
Damage. Immediate Attack. May be used at anytime but only once per round. |
Chink |
30 |
30 |
A little cut is all it takes. |
Sneak Attack. Lasts 3 rounds. The target suffers a -30 to defense against further attacks from you. |
Poison Weapon |
10 |
30 |
There's no such thing as an unfair advantage. |
For the next three rounds whenever you hit with your weapon the target is poisoned. |
Kidney Cut |
30 |
30 |
Down some alleys they call it street surgery. |
Damage |
The Professional |
0 |
50 |
Every blade has its purpose and a Cositan thief knows them all. |
Your weapon +mod becomes stackable with all attacks you make/5 rounds |