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Ranger

The forests are home to fierce and cunning creatures, such as bloodthirsty owlbears and malicious displacer beasts. But more cunning than these monsters is the ranger, a skilled hunter and stalker. He knows the woods as if they were his home (as indeed they are) and he knows his prey in deadly detail.
Base Stats Hit Points Initiative Magicka Stamina
90 8 0 100
Ability Mod Cost Flavour Rules
Rank 1
Arrow Trick 10 20 Wanna see a trick? The target must roll defense. If they fail you may deal damage to one of the target's allies instead
Bear Trap 20 5 Metal jaws won't kill a bear but they might distract him for a moment. When a target trips a bear trap they must defend or suffer 1d10 damage and are immobilised until they make a successful escape roll
Fruits of the Earth 20 10 The difference between poisonroot and goodberry is a hunter's eye. Skill Bonus, First Aid +20 for 10 minutes
Hunting Knife 10 15 You call that a knife? You gain a one handed weapon with a +10 bonus for 3 rounds.
Battue 10 10 Force game into the open by beating them with a stick. Damage
Track 10 10 Soldiers, seven of them. One stopped to water the flowers. Hunt down a target. If they are in the dream you may whisper them requesting their location. Can only be used once per hour.
Wildstep 20 15 Failure is when a branch breaks with your passing. Sneak +20, if outdoors you may take any action that does not affect another person without revealing yourself.
Rank 2
Catapult Trap 20 10 See this rope? See this branch bent? See that horizon? Target is catapulted out of combat to a location of your choosing. They take 1d20+20 damage. If indoors they only take damage.
Companion 10 20 I found Wolf when he was a cub, taught him how to hunt, how to hate. Call an animal to aid you in combat. It has 20HP. It may attack on your turn in addition to your action. It has a +10 to attack and defense. Blast attacks affecting you also affect your companion.
Duel Proficiency 20 30 You cannot parry teeth but you can catch the wolf by the throat. Lasts 3 rounds. Whenever you are attacked you gain a defense bonus equal to the +mod of the attack. If the attack +mod is greater than +20 then you only gain +20 to defense.
Lure 15 5 I have something for you. Lure a target into coming towards you up to three spaces.
Snipe 15 15 How long did this take to kill? Four hours of waiting, three seconds of shooting. Sneak Attack
Spike Trap 30 10 I misplaced one under my bed, Not in a hurry to find it. Trap
Throat Tear 15 15 A mongoose is small, but its bite still kills. Damage
Twinfeather 10 20 The fastest archers can hit two targets in the same second. You may make two immediate +10 attacks. They must be against seperate targets.
Rank 3
Combat Camo 40 30 That ain't birds singing. Disappear into the underbrush. Choose either a +40 escape roll or a +40 to your next defense
Gas Trap 15 10 That's it wizard, breathe deep. Anyone standing within one space of the trap is put to sleep for 1 round.
Hunter's Mark 20 10 Paint arrows mark a target, for embarassment or an easy kill. May be used as a sneak attack. Target suffers double damage from any of your attacks for the next 3 rounds
Hurl Trap 0 0 The patient hunter waits. The less patient says sod that. You may make an attack with your currently active trap. It acts as if the target stood on the trap.
Point Blank 20 40 Dodge this. Must be adjacent to target. A hit deals double damage.
Animal Strength 20 20 I've seen bears topple trees and men fight lions barehanded. Damage
Two Weapon Fighting 25 40 A wolf has claws in all paws. You may make a basic attack with a second weapon each round. It uses half its modifier. If you use Hunting Knife as your second weapon it retains its full modifier.
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