Ability |
Mod |
Cost |
Flavour |
Rules |
Rank 1 |
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|
|
|
Arrow Trick |
10 |
20 |
Wanna see a trick? |
The target must roll defense. If they fail you may deal damage to one of the target's allies instead |
Bear Trap |
20 |
5 |
Metal jaws won't kill a bear but they might distract him for a moment. |
When a target trips a bear trap they must defend or suffer 1d10 damage and are immobilised until they make a successful escape roll |
Fruits of the Earth |
20 |
10 |
The difference between poisonroot and goodberry is a hunter's eye. |
Skill Bonus, First Aid +20 for 10 minutes |
Hunting Knife |
10 |
15 |
You call that a knife? |
You gain a one handed weapon with a +10 bonus for 3 rounds. |
Battue |
10 |
10 |
Force game into the open by beating them with a stick. |
Damage |
Track |
10 |
10 |
Soldiers, seven of them. One stopped to water the flowers. |
Hunt down a target. If they are in the dream you may whisper them requesting their location. Can only be used once per hour. |
Wildstep |
20 |
15 |
Failure is when a branch breaks with your passing. |
Sneak +20, if outdoors you may take any action that does not affect another person without revealing yourself. |
Rank 2 |
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|
|
|
Catapult Trap |
20 |
10 |
See this rope? See this branch bent? See that horizon? |
Target is catapulted out of combat to a location of your choosing. They take 1d20+20 damage. If indoors they only take damage. |
Companion |
10 |
20 |
I found Wolf when he was a cub, taught him how to hunt, how to hate. |
Call an animal to aid you in combat. It has 20HP. It may attack on your turn in addition to your action. It has a +10 to attack and defense. Blast attacks affecting you also affect your companion. |
Duel Proficiency |
20 |
30 |
You cannot parry teeth but you can catch the wolf by the throat. |
Lasts 3 rounds. Whenever you are attacked you gain a defense bonus equal to the +mod of the attack. If the attack +mod is greater than +20 then you only gain +20 to defense. |
Lure |
15 |
5 |
I have something for you. |
Lure a target into coming towards you up to three spaces. |
Snipe |
15 |
15 |
How long did this take to kill? Four hours of waiting, three seconds of shooting. |
Sneak Attack |
Spike Trap |
30 |
10 |
I misplaced one under my bed, Not in a hurry to find it. |
Trap |
Throat Tear |
15 |
15 |
A mongoose is small, but its bite still kills. |
Damage |
Twinfeather |
10 |
20 |
The fastest archers can hit two targets in the same second. |
You may make two immediate +10 attacks. They must be against seperate targets. |
Rank 3 |
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|
|
|
Combat Camo |
40 |
30 |
That ain't birds singing. |
Disappear into the underbrush. Choose either a +40 escape roll or a +40 to your next defense |
Gas Trap |
15 |
10 |
That's it wizard, breathe deep. |
Anyone standing within one space of the trap is put to sleep for 1 round. |
Hunter's Mark |
20 |
10 |
Paint arrows mark a target, for embarassment or an easy kill. |
May be used as a sneak attack. Target suffers double damage from any of your attacks for the next 3 rounds |
Hurl Trap |
0 |
0 |
The patient hunter waits. The less patient says sod that. |
You may make an attack with your currently active trap. It acts as if the target stood on the trap. |
Point Blank |
20 |
40 |
Dodge this. |
Must be adjacent to target. A hit deals double damage. |
Animal Strength |
20 |
20 |
I've seen bears topple trees and men fight lions barehanded. |
Damage |
Two Weapon Fighting |
25 |
40 |
A wolf has claws in all paws. |
You may make a basic attack with a second weapon each round. It uses half its modifier. If you use Hunting Knife as your second weapon it retains its full modifier. |