Ability |
Mod |
Cost |
Flavour |
Rules |
Rank 1 |
|
|
|
|
Bless Weapon |
10 |
10 |
Your weapon shall be my tool. |
You gain a stackable +10 to your next attack with a weapon. |
Crusade |
10 |
15 |
Suffer not the wicked. |
Attack +10/3 rounds, +15/3 rounds against demons or undead |
Discern Lies |
15 |
10 |
Know the demon by his forked tongue. |
Target must defend or for the next 10 minutes you can tell whenever they utter a lie. |
Inspired Blow |
5 |
5 |
With every strike, renewed. |
Used as an attack, you regain 1d10HP and deal damage. Alternately you can use on yourself or an ally to heal 1d10 |
Righteous Might |
10 |
10 |
Drag them from their holes to face you. |
Lasts 3 rounds. Any enemy attacks which do not target you deal 10 less damage. |
Sworn Defender |
10 |
10 |
Defend them as you would defend me. |
Nominate a target ally. You may roll defense against attacks on that target. If you do they may not roll defense themselves. Lasts 3 rounds |
The Prime Defense |
20 |
15 |
Their blows falter. |
Used on Defense |
Rank 2 |
|
|
|
|
Cure/Inflict |
15 |
15 |
Be relieved of your ills, let them be visited upon your enemy. |
Cure or Inflict poison upon a target |
Divine Fury |
15 |
15 |
Your words shall carry them in the dark places. |
Heal 1d10, Target gains an unstackable +15 to their next attack |
Excommunicate |
20 |
15 |
Let them be cast from my sight into the place of wailing and gnashing of teeth. |
The target suffers your harshest indictment. They cannot be healed or regain health in any way for 3 rounds |
Front Lines |
15 |
15 |
Let none escape your wrath. |
Lasts 5 rounds. You may make an immediate basic attack on any enemy attempting to move out of melee range with you. |
Furious Engagement |
15 |
20 |
Others may rest, knowing you stand guard. |
If you hit any allies may make an immediate escape attempt. |
Shield of Faith |
20 |
25 |
For as long as you are faithful you are protected. |
Defense +20/3 rounds |
Strike Down |
15 |
15 |
Strike them down with great vengeance. |
Damage |
Rank 3 |
|
|
|
|
Divine Intervention |
20 |
20 |
I have heard your cry. |
Used on Defense, may be used to defend against any attack on any target. Target may still defend normally. |
Encouragement |
10 |
20 |
Look and see how faith may forge an army! |
Damage. If you hit any allies may make an immediate attack on the same target. |
Heaven's Resolve |
20 |
25 |
And they shall know no fear. |
All allies heal 2d10 and are immune to fear or psychological damage for 5 rounds |
Inquisition |
10 |
5 |
The heretic shall have no secrets. |
Target must answer question(though not necessarily truthfully) or suffer 2d10 psychological damage |
Only Duty |
30 |
10 |
You shall not fail. |
May be used whenever you have been hit by damage or an effect that would kill you. For the next 3 rounds you are immune to death. May only be used once per battle. Once Only Duty ends if you are at 0 HP you die. |
Noble Sacrifice |
20 |
35 |
Death and life are yours to give. |
Return a target to life, at a cost. Only succeeds on a 75 or higher. The target is immediately restored to life at full health. You are reduced to 1HP. |
Smite |
0 |
25 |
The vampire plague was Atas' darkest time but from it emerged the brightest lights. |
The Gods are with you. This attack may be used with a weapon. On a hit you deal an extra +40 damage |
Call the Thunder |
20 |
20 |
With my power reap the whirlwind. |
Damage |