Ability |
Mod |
Cost |
Flavour |
Rules |
Rank 1 |
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|
|
|
Alertness |
10 |
10 |
A good warrior always has a keen eye for danger. |
Spot +10, can also be used as a defense against Sneak Attacks |
Defensive Stance |
10 |
20 |
Courage makes good armour but so does caution. |
Defense +10/3 rounds, stacks with Armour mod. You lose any weapon mod while active. |
Disarm |
15 |
10 |
The first thing a soldier learns is their weapon is their life. The second thing is how to take that life. |
Opponent loses weapon until end of combat. |
Door Burst |
10 |
10 |
Doors are easier than people, they can't even dodge. |
Open Lock, A Security Officer must be present for Security Gates to be busted. Cannot be used while inside a cell. |
Offensive Stance |
10 |
20 |
The best defense is a good offense. |
Attack +10/3 rounds, stacks with Weapon mod. You lose any armour mod while active |
Straight Slash |
10 |
5 |
It doesn't take much effort to cut someone open. |
Damage |
Train |
10 |
0 |
A few rounds in the ring are practically refreshing. |
Regain 1d10+10 STA |
Rank 2 |
|
|
|
|
Challenge |
10 |
5 |
A warrior's duel, the oldest of honours, respected by even those who have none. |
Cannot be defended against. You and target opponent gain a stackable +10 to all attacks against one another. Lasts until end of combat. May only be used once per combat. |
Cleave |
15 |
15 |
Once you pop you just can't stop. |
Damage. May be used immediately upon killing an enemy. |
Command |
20 |
20 |
A good shieldbrother beats any shield. |
You and any allies standing next to you share the highest defense mod between you. |
Finesse |
10 |
5 |
A little finesse goes a long way. |
Skill Bonus +10 to Appraise and Forgery rolls |
Guard |
20 |
10 |
Not everyone can take a hit like you can. That's why you're here. |
Lasts 3 rounds. Nominate target other than self. When target is attacked you may immediately make a basic attack against their attacker. |
Shield Slam |
10 |
15 |
A Fighter with only a shield is not unarmed. |
Must be carrying a shield. Target takes 1d10 damage and is dazed. |
Vicious Thrust |
15 |
10 |
Most people have difficulty fighting with a spear in their chest. |
Damage |
Rank 3 |
|
|
|
|
Fatal Blow |
20 |
30 |
If you cut them they will bleed. |
Damage. In addition the target suffers a bleeding wound and counts as poisoned. |
Muscle and Skill |
20 |
15 |
A fool trusts magic, the wise know strength is within them. |
You throw off mere conjurer's tricks. Any spells currently affecting you are dispelled. |
Pierce |
25 |
25 |
Your ancestors' prized plate? Not anymore. |
Target loses any defense mods they currently have. If they are from an ability, the ability is cancelled. If they are from armour the armour is ruined for the rest of combat. |
Raid |
20 |
30 |
For when you just haven't got time to kill them one by one. |
Damage. This attack can hit up to three targets at once. |
Rest |
10 |
10 |
A moment's respite saves a lifetime of regret. |
You regain 1d10+10 HP and STA |
Backhand |
20 |
15 |
The greatest warriors need only the simplest techniques. |
Damage |
Weapon Mastery |
- |
25 |
They say the greatest fighter in Atas could attack and defend with a single blow. |
Immediate Attack with weapon mod times 2, you gain the same bonus to your next defense. |