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Champion

From the frozen wastes to the north and the hellish jungles of the south come brave, even reckless warriors. Civilized furres call them barbarians or berserkers and suspect them of mayhem, disrespect, and cruelty. These 'barbarians' however, have proven their mettle and their value to those who would be their allies. To enemies who underestimated them, they have proved their cunning, resourcefulness, persistence and mercilessness.

Barbarians are unable to grasp magical concepts and are therefore unable to cast spells.
Base Stats Hit Points Initiative Magicka Stamina
100 7 0 150
Ability Mod Cost Flavour Rules
Rank 1
Charge 10 15 As the elders say, when in doubt, charge. Rush at an enemy and break their guard.In addition to damage the enemy is pushed back a space. If they cannot move back they suffer an extra 1d10 damage.
Hearty 10 10 Barkeep, I think this ale's poisoned! Bring me another keg to make sure. You are immune to being dazed or poisoned. Lasts for 2 rounds. If you are already poisoned when activated you take no damage for the duration.
Hunt 10 10 You smell that? Fresh meat. Hunt down a target. If they are in the dream you may whisper them requesting their location. Can only be used once per hour.
Rage 20 30 You'd like me when I'm angry. No wait, I'd like me when I'm angry. You receive a +20 to attack for the next 3 rounds and a -10 to defense
Wild Fist 10 10 I like to talk with my hands. Damage
Clubbing 15 15 This is a club! This is a mace! This is the ground! Damage
Taunt 10 10 I'll try not to break you. Challenge an enemy in order to make them drop their guard. Target suffers a -10 to defense for the next 2 rounds
War Cry 15 10 WAR! HUH! Intimidate your opponents and inspire your allies. Any allies regain 1d10STA. Enemies lose the same amount.
Rank 2
Bloodletting 10 10HP Your blood will join mine! Whip yourself into a frenzy of bloodletting. Regain 1d10+10 STA. May be used immediately, in addition to your attack, once per round.
Brute 30 5 Try again, this time for real. Tough it out. Used as a defense you may take any damage to your STA instead of your HP. If your STA reaches 0 the remaining damage is done to your HP
Counterattack 0 25 Hit me, I dare you. May be used whenever you are hit by an enemy. If successful you may make an immediate basic attack upon the enemy that just hit you.
Cripple 30 15 Don't worry, I won't let you dishonour yourself by running away. On successful hit the target receives a -30 to any escape attempts for the next 2 rounds
Grand Finish 20 25 Tell your gods who sent you! Damage. If this attack kills an enemy you immediately regain 2D20+20 HP and STA
Axe to the Face 25 25 The last thing you'll ever see. Damage
Uncanny Dodge 15 30 Avalanche? I needed a warm up. Used as a defense. May be used against traps.
Rank 3
Berserk 50 100 Die! DIE! DIIIIIIIIIEEEEEE! Attack + 50/5 rounds. While active you cannot defend against attacks.
Cyclone Blade 30 50 Your skulls are mine! Damage. This attack may hit up to 3 targets at once.
Death Rage 25 20 I'll ride your corpse to hell! For the rest of combat whenever you go below 20HP you gain a stackable +20 to all attacks.
Die Hard 30 10 Finished? I'm just getting started. You regain 60HP, 3 rounds later you take 80 damage. This cannot bring you below 1 HP.
Primitive Weapons 15 15 All I have is this rock, killing you may take some time. You scavenge a weapon. Receive a +15 two handed weapon until end of combat.
Single Blow 0 X For years the most feared barbarian in Atas tested his axe on criminals' necks. Damage. May be used with a weapon. You may pay X stamina to use this attack where X is any number between 1 and 50. If you do you deal X bonus damage.
Extreme Prejudice 30 30 Oh stop screaming or I'll really make it hurt. Damage