Ability |
Mod |
Cost |
Flavour |
Rules |
Rank 1 |
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Charge |
10 |
15 |
As the elders say, when in doubt, charge. |
Rush at an enemy and break their guard.In addition to damage the enemy is pushed back a space. If they cannot move back they suffer an extra 1d10 damage. |
Hearty |
10 |
10 |
Barkeep, I think this ale's poisoned! Bring me another keg to make sure. |
You are immune to being dazed or poisoned. Lasts for 2 rounds. If you are already poisoned when activated you take no damage for the duration. |
Hunt |
10 |
10 |
You smell that? Fresh meat. |
Hunt down a target. If they are in the dream you may whisper them requesting their location. Can only be used once per hour. |
Rage |
20 |
30 |
You'd like me when I'm angry. No wait, I'd like me when I'm angry. |
You receive a +20 to attack for the next 3 rounds and a -10 to defense |
Wild Fist |
10 |
10 |
I like to talk with my hands. |
Damage |
Clubbing |
15 |
15 |
This is a club! This is a mace! This is the ground! |
Damage |
Taunt |
10 |
10 |
I'll try not to break you. |
Challenge an enemy in order to make them drop their guard. Target suffers a -10 to defense for the next 2 rounds |
War Cry |
15 |
10 |
WAR! HUH! |
Intimidate your opponents and inspire your allies. Any allies regain 1d10STA. Enemies lose the same amount. |
Rank 2 |
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Bloodletting |
10 |
10HP |
Your blood will join mine! |
Whip yourself into a frenzy of bloodletting. Regain 1d10+10 STA. May be used immediately, in addition to your attack, once per round. |
Brute |
30 |
5 |
Try again, this time for real. |
Tough it out. Used as a defense you may take any damage to your STA instead of your HP. If your STA reaches 0 the remaining damage is done to your HP |
Counterattack |
0 |
25 |
Hit me, I dare you. |
May be used whenever you are hit by an enemy. If successful you may make an immediate basic attack upon the enemy that just hit you. |
Cripple |
30 |
15 |
Don't worry, I won't let you dishonour yourself by running away. |
On successful hit the target receives a -30 to any escape attempts for the next 2 rounds |
Grand Finish |
20 |
25 |
Tell your gods who sent you! |
Damage. If this attack kills an enemy you immediately regain 2D20+20 HP and STA |
Axe to the Face |
25 |
25 |
The last thing you'll ever see. |
Damage |
Uncanny Dodge |
15 |
30 |
Avalanche? I needed a warm up. |
Used as a defense. May be used against traps. |
Rank 3 |
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Berserk |
50 |
100 |
Die! DIE! DIIIIIIIIIEEEEEE! |
Attack + 50/5 rounds. While active you cannot defend against attacks. |
Cyclone Blade |
30 |
50 |
Your skulls are mine! |
Damage. This attack may hit up to 3 targets at once. |
Death Rage |
25 |
20 |
I'll ride your corpse to hell! |
For the rest of combat whenever you go below 20HP you gain a stackable +20 to all attacks. |
Die Hard |
30 |
10 |
Finished? I'm just getting started. |
You regain 60HP, 3 rounds later you take 80 damage. This cannot bring you below 1 HP. |
Primitive Weapons |
15 |
15 |
All I have is this rock, killing you may take some time. |
You scavenge a weapon. Receive a +15 two handed weapon until end of combat. |
Single Blow |
0 |
X |
For years the most feared barbarian in Atas tested his axe on criminals' necks. |
Damage. May be used with a weapon. You may pay X stamina to use this attack where X is any number between 1 and 50. If you do you deal X bonus damage. |
Extreme Prejudice |
30 |
30 |
Oh stop screaming or I'll really make it hurt. |
Damage |